Explain All The Terms Used In DRIConf.
@abhishek-fg9tRh
•
Oct 18, 2024
Oct 18, 2024
1.3K
So, my GFX card is fried (Kids! too much OC'ing is baaad) & thus I am back to Intel inbuilt chipset (FML!)
As usual,I can't suppress the urge of gaming & Playing with intel in Linux system is somewhat tougher as Intel is using Opensource drivers & not proprietary.
I have installed latest x-org-edgers drivers & games are really working smoothly (I didnt expected though)
Somebody explain the following terms used in DRIconf :

Do I need to tweak up anyother setting for better performance ?
Please explain me the terms mentioned above.
As usual,I can't suppress the urge of gaming & Playing with intel in Linux system is somewhat tougher as Intel is using Opensource drivers & not proprietary.
I have installed latest x-org-edgers drivers & games are really working smoothly (I didnt expected though)
Somebody explain the following terms used in DRIconf :
- Texture Tiling
- Hierarchical Z on gen6
- dual source blending
- ARB_occlusion_query support
- Buffer object reuse
OpenGL vendor string: Intel Open Source Technology CenterThe main setting of DRI is given below:
OpenGL renderer string: Mesa DRI Intel(R) G41 x86/MMX/SSE2
OpenGL version string: 2.1 Mesa 9.0.2
OpenGL shading language version string: 1.20

Do I need to tweak up anyother setting for better performance ?
Please explain me the terms mentioned above.