Indie Galactic Space Jam - 48 Hours To Develop Games About Space
Kunal Patel and Jack Henkel, Co-Founders of Indienomicon (an Orlando based community of indie game developers) along with Dr. Peter Smith, a UCF Professor have organised the Indie Galactic Space Jam event for the 2nd time. Packed with bigger challenges, this event lets game developers use just 48 hours to build extraordinary games about Space. The event is open for game designers, writers, artists, UI & UX designers, programmers, poets and everyone passionate about gaming and space exploration. In other words, the Indie Galactic Space Jam gives you the environment and infrastructure for rapid prototyping of a video game focused on some part of the space.
The event was organised between 13th to 16th August where participants could pitch their ideas about space games, form development teams right at the event and labour through for two days to bring your idea to life. The venue of the event had audio-video studios, green screens, 3D printing labs, sound booth and last but not the least really comfy chairs.
Last year, at the first Indie Galactic Space Jam event, around 20 games were created. Some games were even using data from NASA to give it a more real appeal. The event's star level sponsors include - Microsoft, Space Florida and among others there's Kennedy Space Center and Red Bull.
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Last year, at the first Indie Galactic Space Jam event, around 20 games were created. Some games were even using data from NASA to give it a more real appeal. The event's star level sponsors include - Microsoft, Space Florida and among others there's Kennedy Space Center and Red Bull.
Source: #-Link-Snipped-#
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