Gestroid: A simple 3d game powered by Perceptual Computing




Unlike the other works on Perceptual computing, this was more challenging. It needed an integration of OpenGL, Blender and Perceptual computing. Further it had to be on 3d coordinates unlike the other works which were on 2d. Extracting distance from camera was a challenge. But at the end the game came out smoothly and nicely.

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