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  • Kaustubh Katdare

    AdministratorMar 23, 2019

    I had the same thought when I heard about the service. In video games; latency is going to be one of the main issues. The reason console games work is that there is almost zero latency in user taking an action and having the command processed by the GPUs + CPUs in the console. 

    With Stadia - it's going to be a function of the Internet. Yes, the Internet connections are faster than ever before; but I'll have to test this on my own before actually forming an opinion. 

    I think Stadia is one solid step towards cloud gaming. Let's see how it evolves.

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  • Abhishek Rawal

    MemberMar 24, 2019

    The input lag will be the 21st generation gaming issue, until we reach to the solution where network provides ~1 ms latency.

    As much Stadia sounds promising, I low-key hope it fails. I don't want to spend thousands of bucks in gaming and have no control over my 'owned' copy of game.

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  • Kaustubh Katdare

    AdministratorMar 24, 2019

    #-Link-Snipped-# - I doubt the pricing will be in thousands. Why do you want to own the game? It's like Netflix for games.

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  • Abhishek Rawal

    MemberApr 6, 2019

    #-Link-Snipped-# Because #-Link-Snipped-#

    Joke apart, I like to collect games and I don't want to go online just to play single-player games. I would rather pay 30k for graphics card, buy non-drm version of games, play on my machine than pay 2k per months to Stadia (or even more).

    I am quite sure that pricing won't be as cheap as other video-audio streaming services; People demands 1080p at 144fps, 4K@60fps or 4K@144fps; even high-end GPUs are struggling to maintain the latter ones. Rendering and streaming games at such rate would require very powerful infrastructure. A lot powerful than any video streaming services.

    #-Link-Snipped-#

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