Mozilla's PlayCanvas - A Browser Based Gaming Engine Goes OpenSource

For more than three years Mozilla has been developing a JavaScript tailored, WebGL utilizing browser based gaming engine called PlayCanvas. PlayCanvas is a JavaScript library engineered for the video game development which includes support for all major components of Graphics, Physics, Animations, Input Devices, Audio Engine & Entity-Component System; that are required to develop professional high quality 3D game for browser & mobile device.


The greatest feature among all is implementation of entity-component system that allows the creators to build things by blocks in the game which looks Lego-like. Mozilla knows how important it is to give access of the codebase to the developers, so that game creators can look upon it & debug it when code fails. So, today Mozilla announced on its blog about its move of opensourcing PlayCanvas.

Source code of the game engine can be obtained from GitHub - playcanvas/engine: Fast and lightweight JavaScript game engine built on WebGL and glTF. The Game Engine is licensed under MIT. Detailed information can be obtained from its PlayCanvas WebGL Game Engine & PlayCanvas Goes Open Source - Mozilla Hacks - the Web developer blog.

Source : PlayCanvas Goes Open Source - Mozilla Hacks - the Web developer blog


  • Sharvari Panchbhai
    Sharvari Panchbhai
    This is a great news for game developers to become a part of a community that will allow the team members to collaborate.

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