Mozilla's PlayCanvas - A Browser Based Gaming Engine Goes OpenSource
For more than three years Mozilla has been developing a JavaScript tailored, WebGL utilizing browser based gaming engine called PlayCanvas. PlayCanvas is a JavaScript library engineered for the video game development which includes support for all major components of Graphics, Physics, Animations, Input Devices, Audio Engine & Entity-Component System; that are required to develop professional high quality 3D game for browser & mobile device.
The greatest feature among all is implementation of entity-component system that allows the creators to build things by blocks in the game which looks Lego-like. Mozilla knows how important it is to give access of the codebase to the developers, so that game creators can look upon it & debug it when code fails. So, today Mozilla announced on its blog about its move of opensourcing PlayCanvas.
Source code of the game engine can be obtained from <a href="https://github.com/playcanvas/engine" target="_blank" rel="nofollow noopener noreferrer">GitHub - playcanvas/engine: Fast and lightweight JavaScript game engine built on WebGL and glTF</a>. The Game Engine is licensed under MIT. Detailed information can be obtained from its <a href="https://playcanvas.com/" target="_blank" rel="nofollow noopener noreferrer">PlayCanvas WebGL Game Engine</a> & <a href="https://hacks.mozilla.org/2014/06/playcanvas-goes-open-source/" target="_blank" rel="nofollow noopener noreferrer">PlayCanvas Goes Open Source - Mozilla Hacks - the Web developer blog</a>.
Source : <a href="https://hacks.mozilla.org/2014/06/playcanvas-goes-open-source/" target="_blank" rel="nofollow noopener noreferrer">PlayCanvas Goes Open Source - Mozilla Hacks - the Web developer blog</a>

The greatest feature among all is implementation of entity-component system that allows the creators to build things by blocks in the game which looks Lego-like. Mozilla knows how important it is to give access of the codebase to the developers, so that game creators can look upon it & debug it when code fails. So, today Mozilla announced on its blog about its move of opensourcing PlayCanvas.
Source code of the game engine can be obtained from <a href="https://github.com/playcanvas/engine" target="_blank" rel="nofollow noopener noreferrer">GitHub - playcanvas/engine: Fast and lightweight JavaScript game engine built on WebGL and glTF</a>. The Game Engine is licensed under MIT. Detailed information can be obtained from its <a href="https://playcanvas.com/" target="_blank" rel="nofollow noopener noreferrer">PlayCanvas WebGL Game Engine</a> & <a href="https://hacks.mozilla.org/2014/06/playcanvas-goes-open-source/" target="_blank" rel="nofollow noopener noreferrer">PlayCanvas Goes Open Source - Mozilla Hacks - the Web developer blog</a>.
Source : <a href="https://hacks.mozilla.org/2014/06/playcanvas-goes-open-source/" target="_blank" rel="nofollow noopener noreferrer">PlayCanvas Goes Open Source - Mozilla Hacks - the Web developer blog</a>
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