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@abhishek-fg9tRh • Jun 9, 2014
S&R is already faster in Linux, I don't know how much faster will it go now. Prolly seconds to milliseconds ? Nothing too excited except Dualshock 4 support & Clang capable to compile mainline Kernel 3.15 ! -
@sanyam-Nl7Zqc • Jun 9, 2014
Once again, I'm not able to understand most of the words you are uttering.😳😲Abhishek RawalS&R is already faster in Linux, I don't know how much faster will it go now. Prolly seconds to milliseconds ? Nothing too excited except Dualshock 4 support & Clang capable to compile mainline Kernel 3.15 !
Oh God please start the Linux Course soon 👀😒 -
@abhishek-fg9tRh • Jun 9, 2014
#-Link-Snipped-# S&R abbreviated as Suspend & Resume, this feature was optimized in new kernel iteration of Linux Kernel 3.15. So, S&R from 3.15 onwards will take very less time. (It is already fast, maybe developer want to reach to nanosecond unit) Multiple asynchronous threads are enabled to achieve faster S&R.
Dualshock 4

is supported from 3.15 onwards.
Clang (competitor of GCC) can now compile Linux Kernel 3.15
BTW, do you really think the course in edX will teach you Kernel internals ? Nope! It will be very basic course which will simply help users to understand Linux based OS, Linux FS & lil bit of bash. -
@sanyam-Nl7Zqc • Jun 9, 2014
I hope I would understand the basic terminology used, and that course would give me a Kick start ! 😀Abhishek Rawal#-Link-Snipped-# S&R abbreviated as Suspend & Resume, this feature was optimized in new kernel iteration of Linux Kernel 3.15. Multiple asynchronous threads are enabled to achieve faster S&R.
Dualshock 4

is supported from 3.15 onwards.
Clang (competitor of GCC) can now compile Linux Kernel 3.15
BTW, do you really think the course in edX will teach you Kernel internals ? Nope! It will be very basic course which will simply help users to understand Linux based OS, Linux FS & lil bit of bash.