WiTrack localizes the center of a human body to within 10 to 13 cm in the x and y dimensions (about the size of an adult hand), and 21 cm in the z dimension. It also provides coarse tracking of body parts, identifying the direction of a pointing hand with a median of 11.2 degrees. It can also detect falls with 96.9% accuracy. WiTrack can be incorporated into consumer electronics and has a wide set of applications. In fact, WiTrack enables games in which users move around freely in the entire home. Unlike today's gaming interfaces (like Xbox Kinect), it does not require a player stand right in front of it to play a game. It can stalk him as he runs down hallways or hides behind furniture and walls from video game enemies.
Dina Katabi, a professor of computer science and engineering and co-director of the MIT Centre for Wireless Networks and Mobile Computing and her team - which includes students Fadel Adib and Zach Kebelac as well as fellow MIT professor Robert Miller - believe the technology could one day be layered into existing motion-gaming technology to create a more immersive experience. "Imagine playing an interactive video game that transforms your entire home into a virtual world. The game console tracks you as you run down real hallways away from video game enemies, or as you hide from other players behind couches and walls. This is what WiTrack can bring to video gaming," said Dina Katabi.
Check out a video demonstration below -