How Graphics Were Added in Old-school 8-bit/16-bit Games ?
So, suddenly I don't know what happened to me, I am very much attracted to 8-bit games & 16-bit sega games. i want them in Raspberry Pi.
A question popped in my mind : Back then, when there were no IDE ,no OpenGL . How did they created game & added graphics using ASM ? I mean did they used only ASM for entire game ?
Which method did the developers used in old times to develop 8-bit/16-bit games ?
Eager to know.
A question popped in my mind : Back then, when there were no IDE ,no OpenGL . How did they created game & added graphics using ASM ? I mean did they used only ASM for entire game ?
Which method did the developers used in old times to develop 8-bit/16-bit games ?
Eager to know.
Replies
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Apurwa.Thakur
What about gedit ?Abhishek Rawalwhen there were no IDE ,no OpenGL . -
Abhishek Rawal
I don't think there was gedit in 1980's, was it available at that time ? ๐จApurwa.ThakurWhat about gedit ? -
Apurwa.Thakur
Oohh!i didn't get you are talking about initial time.i haven't much knowledge About programming language.but during the time you are talking aboutAbhishek RawalI don't think there was gedit in 1980's, was it available at that time ? ๐จ
1.1952-dogle created first graphical computer game was programmed on a EDSAC vaccuum-tube computer, which had a cathode ray tube display.
2.after that a MIT PDP-1 mainframe computer programming used in space war.
this link might help you
#-Link-Snipped-# -
Apurwa.Thakur
this link might help youApurwa.ThakurOohh!i didn't get you are talking about initial time.i haven't much knowledge About programming language.but during the time you are talking about
1.1952-dogle created first graphical computer game was programmed on a EDSAC vaccuum-tube computer, which had a cathode ray tube display.
2.after that a MIT PDP-1 mainframe computer programming used in space war.
#-Link-Snipped-# -
rahul69
From what I can remember, in ASM u can use two modes for displaying data on the screen, ie Text mode and Graphics mode .Abhishek RawalSo, suddenly I don't know what happened to me, I am very much attracted to 8-bit games & 16-bit sega games. i want them in Raspberry Pi.
A question popped in my mind : Back then, when there were no IDE ,no OpenGL . How did they created game & added graphics using ASM ? I mean did they used only ASM for entire game ?
Which method did the developers used in old times to develop 8-bit/16-bit games ?
Eager to know.
There were instructions (specifically interrupts) to change from text mode to graphics mode, the resolutions were limited of course ๐.
Using the instructions games could be developed, but the development was of course difficult and time consuming, and the games were simple.
Then we come to 16 bit when C was popular choice for development. If u have used Turbo C , you may know there is a set of graphics libraries to work in graphical mode.
And the games were better than those in 8 bit era.
Hope this answer some part of ur question ๐ -
Abhishek Rawal
I am reading Assembly language programming by Duntemann & I didn't came up with any theories about any instruction which converts texts into graphics. Am I missing something ?rahul69There were instructions (specifically interrupts) to change from text mode to graphics mode, the resolutions were limited of course ๐.
Bit off-topic, but please suggest me a nice book for Programming Game using Assembly language which can solve all my confusions. -
rahul69
I studied a little bit about this from my professor once (for fun, in free time) so doesn't know any good books about it, however I searched a bit and found two tutorials which may get u started, check these out:Abhishek RawalI am reading Assembly language programming by Duntemann & I didn't came up with any theories about any instruction which converts texts into graphics. Am I missing something ?
Bit off-topic, but please suggest me a nice book for Programming Game using Assembly language which can solve all my confusions.
Atrevida Tutorial 7: Introduction to VGA . . . Mode 13h
Assembler for Dummies
๐ -
Anand TamariyaYou might find #-Link-Snipped-# to sprites useful.
You are reading an archived discussion.
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