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  #1 (permalink)
Old 21st July 2008, 12:05 AM
CE - Newbie
 
I'm a Crazy Computer Engineering Engineer
Join Date: 20th July 2008
Posts: 2
Default Need help on Speech Enhancement project

m student of final ...m swant to start my final yaer project in Speech Enhancement...plz help me in that ...plz tell me abt latest resecrch paper on it...

thanx
regards
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  #2 (permalink)
Old 3rd August 2008, 10:18 AM
CE - Apprentice
 
I'm a Crazy Electical Electronics mechanical engineering Engineer
Join Date: 22nd May 2008
Posts: 14
Default Re: Need help on Speech Enhancement project

contact us at <snipped> at yahoo com...please send more details about ur details and project details

Last edited by The_Big_K : 3rd August 2008 at 10:32 AM.
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  #3 (permalink)
Old 4th August 2008, 01:26 PM
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I'm a Crazy Computer Engineering Engineer
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Default Re: Need help on Speech Enhancement project

but i cant understand the parameters used in it ...please if u help me out m very thank ful to u .

%SPECTRALSUBTRACTION performs speech enhancement using spectral subtraction [OUT,PO]=SS(IN,FS,P)
%
% implementation of spectral subtraction algorithm
% noisy speech IN with fs=FS enhanced by SS and returned in OUT, P is the algorithm parameters as bellow:
% algorithm parameters: t* in seconds, f* in Hz, k* dimensionless
% 1: tg = smoothing time constant for signal power estimate (0.04): high=reverberant, low=musical
% 2: ta = smoothing time constant for signal power estimate used in noise estimation (0.1)
% 3: tw = fft window length (will be rounded up to 2^nw samples)
% 4: tm = length of minimum filter (1.5): high=slow response to noise increase, low=distortion
% 5: to = time constant for oversubtraction factor (0.08)
% 6: fo = oversubtraction corner frequency (800): high=distortion, low=musical
% 7: km = number of minimisation buffers to use (4): high=waste memory, low=noise modulation
% 8: ks = oversampling constant (4)
% 9: kn = noise estimate compensation (1.5)
% 10:kf = subtraction floor (0.02): high=noisy, low=musical
% 11:ko = oversubtraction scale factor (4): high=distortion, low=musical
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